package com.yanqu.road.server.manger.cricket.skillhandler.startround.handler;

import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.startround.CricketSkillStartRoundStrategy;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill405Strategy implements CricketSkillStartRoundStrategy {

    /**
     * 技能处理-赵云-龙魂护卫：每次被攻击前，赵云获得{0}的闪避，加成可叠加，上限{1}
     * @param cricketGame 本局对局对象
     * @param skillData 技能数据
     * @param action 我方
     * @param target 对方
     * @param roundId 第几回合
     * @param attackRoundBuilder 返回PB结构体
     * @return
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, BattleData action, BattleData target, int roundId, CricketProto.CricketAttackRound.Builder attackRoundBuilder) {
        skillData.effectAmountInc();
        //判断累计闪避，是否达到上限
        if (target.getParam() < skillData.getSkillEffect().getP2()) {
            //增加闪避概率
            target.addParam(skillData.getSkillEffect().getP1());
            //封装返回数据
            CricketProto.CricketBattleFrame.Builder newBattleFrameBuilder = cricketGame.newBattleFrameBuilder();
            newBattleFrameBuilder.setActionUserId(target.getUserId());
            newBattleFrameBuilder.setTargetUserId(target.getUserId());
            newBattleFrameBuilder.setSkillId(skillData.getSkillId());
            cricketGame.fillRemainHp(newBattleFrameBuilder);
            attackRoundBuilder.addStartRound(newBattleFrameBuilder);
        }
        return false;
    }
}
